Fast game asset for unnamed air racing game which was closed rapidly after start of development. Made a render just to complete that project in my mind.
Interesting thing there is that I used Vray soft edges node to produce chamfers on normal map and chamfered AO map. Shading in other hand was still require high poly model but hopefully without beveling in tight palaces. Chamfers on cannon were made by AutoChamfer filter for SP.
Polycount - 8656 tris
Texture - Hull 4k + Cannon 1k
Scout AV-1-S PR [Prototype]