Yep, I'm too on blender 2.8 hype train now. And I'm in love with Eevee capabilities.
It was fun fast attempt to model, uv, shade, render and post process a game ready asset with minimum memory budget at the end. Main goal here was to make as low poly scene as possible et still have a realistic look.
All scene have 2352 tris and 1k texture set.
Chamfers were made by AutoChamfer 2.1 filter.