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Blender Armory

Yep, I'm too on blender 2.8 hype train now. And I'm in love with Eevee capabilities.
It was fun fast attempt to model, uv, shade, render and post process a game ready asset with minimum memory budget at the end. Main goal here was to make as low poly scene as possible et still have a realistic look.

All scene have 2352 tris and 1k texture set.

Chamfers were made by AutoChamfer 2.1 filter.

It was fun to play with physics

It was fun to play with physics

Decals have UV2 to blend albedo with main material in shader

Decals have UV2 to blend albedo with main material in shader

I've used maximum uv overlapping to have more texel in 1k limits

I've used maximum uv overlapping to have more texel in 1k limits